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Planned

Full visual and sound rework

After the maps, we plan to rework the rest of the game's look and sound: - New character models for every class, including armor sets and hair - New weapon models - New monster and NPC models - New skill and item icons - New animations that keep the current combat timing - New skill, hit and map effects - New sound effects and music Gameplay, stats and items stay the same. This is a long project and will arrive in pieces.

Babylon Byte Team·8 days ago
In Progress

Wildlife around Prairie

Birds perch on roofs, walls and the lake shore, goats graze on the hills and ducks swim on the water. Some of them scatter when you walk close. They are scenery only and do not affect combat. Their looks and movement will get more work.

Babylon Byte Team·8 days ago
In Progress

A new look for every map

We are rebuilding each map's scenery with modern ground, rock, water, trees and sky, while keeping the same layout, paths, monsters and spawn points. Prairie is first and has had a first pass. It is a start, not the final version. The other hunting maps follow after Prairie.

Babylon Byte Team·8 days ago
In Progress

Crafting, upgrading and repair

The Alchemist's Combine and Refine windows, JinHyun's Compound recipes, and shop repairs are available. Craft Mix recipes can be browsed, but they cannot be completed with materials obtainable in normal play yet. Work remains on the missing materials and the other upgrade paths.

Babylon Byte Team·12 days ago
In Progress

Rarer, more rewarding loot

Common monsters drop upgrade stones less often, and stronger stone tiers come from tougher enemies. Jeon drops are unchanged. Rare drops and boss rewards will keep being tuned with alpha feedback.

Babylon Byte Team·12 days ago
In Progress

Upgrade window improvements

Staged stones can be removed, and cancellation returns unused items. Work remains on Refine click placement and checking how material quantities affect upgrade chances.

Babylon Byte Team·12 days ago
In Progress

NPC range and combat text

Conversations now open after you walk up to an NPC, and floating MISS text stays near its target. Interaction distance and combat text are still being checked in busy areas.

Babylon Byte Team·12 days ago
In Progress

Map and effect polish

Fog and map effects have had a first pass, including visible portal effects. Building and scenery collision, along with effects showing through walls, are still being worked on.

Babylon Byte Team·12 days ago
In Progress

Sound fixes

Music, ambience and sound effects now have separate volume controls. Town voices and the way sounds fade with distance have been restored. We are still working through reports about sound levels and upgrade cues.

Babylon Byte Team·12 days ago
Planned

Collection pouches

Collection pouches are planned as items you combine with stat modifiers, then equip for extra bonuses. Their original combinations, durability and sources still need to be checked. They are not available in the current alpha.

Babylon Byte Team·12 days ago
Planned

Magic stones

Magic stones are planned as items you equip in their own slots to strengthen your stats and class skills. Their original requirements, enhancement rules and sources still need to be confirmed. They are not available in this alpha.

Babylon Byte Team·12 days ago
Planned

Signed Windows and Mac installers

We want signed Windows downloads and a notarized Mac build so installing is more straightforward. Both need the right signing setup and a check of the finished packages. Current downloads may still show operating system warnings.

Babylon Byte Team·12 days ago
Planned

Guild war and PvP rules

We plan to revisit guild war and wider PvP rules. The original versions differ, so we are checking which rules fit this game before bringing back more modes. Guild war is not open in the current alpha.

Babylon Byte Team·12 days ago
Planned

More quest chapters and scrolls

The starter quests are in place, and we want to bring back more chapter and scroll quests. We are checking their original requirements and rewards before adding them. These extra quests are not available yet.

Babylon Byte Team·12 days ago
In Progress

Closed alpha

Invite-only alpha testing is under way. We are working through gameplay issues and checking fixes in real play sessions before widening access. More testing is needed before a broader release.

Babylon Byte Team·12 days ago
In Progress

Item and pet links in chat

While typing, Shift-click an owned item or type [pet] to share a link in chat. The link carries that item's or pet's details. Hovering links without typing is being fixed before we call this complete.

Babylon Byte Team·12 days ago
In Progress

Travel between maps

Travel beads can take players between maps. We are fixing cases where a bead for the current map or a Gate Keeper route fails, and checking portal travel before marking the whole route complete. Those fixes still need a released game build.

Babylon Byte Team·12 days ago
Planned

Gathering and manufacture

We plan to let players gather materials in the world and take them to JinHyun for manufacture. Some materials and recipes are present in the game data, but the full loop is not available in normal play. We are checking the missing items and outcomes before opening it.

Babylon Byte Team·12 days ago
Planned

Faster map loading

Cut down the short freezes when traveling between maps, entering the game and opening menus.

Babylon Byte Team·16 days ago
Planned

Offline mining

Keep gathering for a limited time after you log out and come back to the materials. Requested by the community.

Babylon Byte Team·16 days ago

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